Modifiers provide a way for you to sculpt and edit objects. They can change the geometry of an object, and its properties.There are Modifiers in 3Ds Max.
Example: effects of the Twist modifier on an object
Two types of modifiers in 3ds max
- World-Space Modifiers (WSMs)
- Object-Space Modifiers
World Space Modifiers: World-space modifiers act as object-based space warps. They are carried with the object, but like space warps use world space rather than object space for their effects. World-space modifiers eliminate the need for binding to a separate space-warp gizmo, making them convenient for modifying a single object or selection set.
Applying World Space Modifiers :
A world-space modifier is applied like a standard object-space modifier. You can access world-space modifiers from the Modifiers menu, the Modifier List in the Modify panel, and applicable modifier sets. An asterisk precedes each world-space modifier’s name wherever it’s found to identify it as such, and distinguish it from the comparable object-space modifier, if one exists.
When you assign a world-space modifier to an object, it appears at the top of the modifier stack, listed as a binding, in the same area as the space warp bindings.
The following list shows all world space modifiers:-
Object-space modifiers affect an object’s geometry directly in local space.
When you apply an object-space modifier, it appears directly above the object with other object-space modifiers in the modifier stack. The order in which the modifiers appear in the stack can affect the resulting geometry.
The following list shows object space modifiers:
These modifiers list are standard modifiers. You can find all modifiers in 3ds max modifiers list
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