If you have ever seen an animated movie, played a video game or watched a cartoon you have seen the work of multimedia artists and animators. Using computers and other electronic media, they create a series of images that form the animation or special effects seen in movies, cartoons, television programmes, computer games, music videos, commercials and many more.
Multimedia artists and animators draw the image by hand or using the computer software. To create 3D models to simulate the behavior of animated objects and create special effects using the variety of stuff like metal, wood, clay or plaster.
Click on Below Video: Career in Multimedia
Some multimedia artists and animator create storyboards from animated features, movie or TV commercial to present a series of scenes.
It’s important that the multimedia artists and animators are creative and skilled with computers. However, some attributes can ensure that your success goes a long way.
1. Have good attention to detail so that you thorough in completing work tasks.
2. Be flexible towards change at the workplace especially when storyboards or other production aspects change.
3. Exert effort in achieving your deadlines or personal goals
Click on Below Video: Multimedia Artists and Animators
Basic of Becoming Multimedia Artists and Animators
The main job of a Multimedia Artist and Animator is to create graphics and animations for video games, television, and other media. Use of computer software programs to develop 2D and 3D images. They also create storyboards that depict scenes in animations. They determine the color scheme, fonts, and layout of a graphic.
Multimedia artists and animators who have a good portfolio of their work and strong technical skills. They typically have a certificate in fine art, computer graphics, animation, or a related field.
Multimedia Artists and Animators should also possess the following specific Qualities:
1. Communication Skills
The animator needs to work as part of a complex team and respond firmly to criticism and feedback.
2. Artistic Talent
Have the artistic ability and a good understanding of color, texture, and light. However, they may be able to compensate for artistic shortcomings with better technical skills.
Able to think creatively to develop and improve original ideas and make them come to life.
4. Computer Skills
Use of computer software programs or write programming code to do most of their work.
5. Time-Management Skills
Animators need to manage their time when a deadline approaches.
Roles and Responsibilities
Multimedia artists and animators typically do the following:
1. Create graphics and animation using computer software programs and illustrations.
2. Work with a team of artists and animators to create a game, movie, or visual effect.
3. Research upcoming projects to help create realistic designs or animations.
4. Develop storyboards that map out key scenes in animations.
5. Edit animations and effects on the basis of feedback from supervisors, other animators, game designers, or clients.
Places of Work
Multimedia artists and animators work in advertising agencies, design firms and video production, video game or motion picture industry.
Also, work in freelance, taking on projects with various organizations.
Click on Below Video: Day in the Life of a Multimedia Artist
If you are looking to become a Multimedia Artist and Animator and you may include these types of job titles: 3D Animator, 3D Artist, Animation Director, Art Director, Artist, Animator, Creative Director, Graphic Designer, Graphic Artist, Illustrator.
An armature is a structure that provides the base to the final layer of wax, clay or plaster. Historically, armatures were made of chicken wire, wood and many pounds of clay, making them very heavy. Digitally enlarged armatures are made of lightweight foam and are much more accurate, requiring much less time and less amount of clay to achieve the final surface.
Digital Armature – Computer Animation
An armature is the name of kinematic chains used in computer animation to simulate the motions of animal or virtual human characters.
Types of Digital Armature
There are two types of digital armatures:
1. Keyframing (Stop-Motion) Armatures
Initially, keyframing armatures were developed to assist in animating digital characters without basing the movement on a live performance. The animator poses a device manually for every keyframe, while the animation character is set up with a mechanical structure equivalent to the armature. Animation software is connected to a device through a driver program, and each move is recorded for a particular frame in time.
Click on Below Video: Stop Motion Animation – Making an Armature
Click on Below Video: How to Animate Characters – Extreme Poses & Keyframe Animation
2. Real – Time (Puppeteering) Armatures
Real-time armatures are similar, but they are puppeteered by one or more characters and captured in real-time.
Both these types of digital armatures consist of a series of rigid modules connected by joints whose rotations are measured by potentiometers or angular sensors. The sensors are usually analog devices, but they are called digital because the resulting readings are converted to digital signals to be processed by the computer system. These armatures are typically modular to accommodate character designs.
In keyframing armatures were initially used to help stop motion animators to animate digital character they are not considered a motion capture system because a live performer does not drive them. We mention them because most commercially available armatures can also be used as real-time armatures. Some proprietary armatures are dual purpose such as a device initially called the Dinosaur Input Device which was devised by Craig Hayes at Tippett studio in Berkeley, California.
The name was conceived because this unit was used to animate some of the digital dinosaurs in Jurassic Park. Later the device used to animate the bugs in Starship, and it was called the Digital Input Device.
Click on Below Video: How to Sculpt a Dinosaur Part 1 – Armature Building & Sculpting
The Basic Concept behind keyframing armatures is that the animator poses the device manually to generate each keyframe in the animation. The character in the animation software is set up with a mechanical structure equivalent to the armature’s
By pressing a key, the animator uses the computer to record the armature pose into the digital character for a particular frame in time. It is done via a driver program that connects the device, typically plugged into a serial port to the animation software. Once all the key poses are recorded then software treat them as regular keyframes that might have been created with the software by itself.
Puppeteering armature is very similar to keyframing armatures, except the motion is captured in real time as performed by one or more puppeteers. An example of such a setup is the proprietary armature developed by Boss Film Studio to capture the motion of Sil, the alien character that H.R Giger designed for the film Species.
Click on Below Video: Animating Armatures in Blender
Advantages of Digital Armatures
1. A digital armature is easy to use for multiple characters animated using stop motion animation.
2. The cost is very low.
3. Setup for different character types is easy.
4. Data is available immediately.
5. Armatures are good digital input devices for stop-motion animator.