What is Computer Facial Animation?

What is Computer Facial Animation?

Computer Facial Animation

This animation is primarily an area of computer graphics which encloses methods and techniques for generating and animating images.

The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software has caused considerable scientific, technological, and artistic interests in computer facial animation.

Computer Facial Animation

This animation is primarily an area of computer graphics which encloses methods and techniques for generating and animating images.

The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software has caused considerable scientific, technological, and artistic interests in computer facial animation.

Techniques for Generating Facial Animation Data

The generation of facial animation data can be approached in different ways:

  1. Marker-Based Motion capture on points or marks on the face of a performer
  2. Markerless Motion Capture Techniques

1. Marker-Based Motion Capture

Motion capture uses cameras placed around a subject. The subject is fitted either with reflectors that precisely determine the subject’s place in the area.

However, miniaturization and other advancements have made motion capture a viable tool for computer facial animation.

Facial motion capture used extensively in Polar Express by Image works where hundreds of motion points were achieved.

This film was very accomplished, and while it attempted to recreate realism, it was criticized for having fallen in the ‘uncanny valley’, the realm where animation realism is sufficient for human recognition, to move the emotional message but where the characters fail to be perceived as real.

The main difficulties of motion capture are the quality of the data which may include vibration as well as the retargeting of the geometry of the points.

2. Markerless Motion Capture Techniques

Markerless motion capture aims at simplifying the motion capture process by avoiding encumbering the performer with markers.

Several techniques came out recently leveraging different sensors, among which standard video cameras, Kinect and depth sensors or other structured-light based devices.

Systems based on structured light may achieve real-time performance without the use of any markers using a high speed structured light scanner.

The system is based on a sound offline face tracking stage which trains the system with different facial expressions.


Click on Below Video : Basic of Character Face Rigging

Applying Facial Animation to a Character

The main techniques used to implement Facial Animation to a Role:

  1. Morph Targets Animation
  2. Bone Driven Animation
  3. Texture-Based Animation
  4. Physiological Models.

1. Morph Targets Animation

Morph targets based systems offer a fast playback as well as a high degree of fidelity of expressions.

The technique involves modelling portions of the face mesh to approximate expressions and then to blend the different sub-meshes, known as morph targets.

Perhaps the most accomplished character using this technique was Gollum, from The Lord of the Rings.

A new technology departing from the traditional techniques begins to develop, such as Curve Controlled Modeling that emphasizes the modelling of the movement of a 3D object instead of the conventional modelling of the static shape.

2. Bone Driven Animation

A bone driven animation is very broadly used in games.

The bones setup can vary between few bones to close to a hundred to allow all subtle facial expressions.

The main advantages of bone driven animation are that the same animation can be used for non-identical characters as long as the morphology of their faces is similar, and secondly, they do not require loading in memory all the Morph target data.

3D game engines most widely support the bone driven the animation.

Bone driven animation can be used both in 2D and 3D animation.

3. Texture-Based Animation

The texture-based animation uses pixel color to create the animation on the character face.

The 2D facial animation is commonly based on the transformation of images, including both photos from still sequences of video and photography.

Image morphing is an ability which allows in-between transitional images to be generated between a pair of target still between frames from series of video.

In 3D animation texture, based animation can be achieved by animating the composition itself.

4. Physiological Models

Physiological models, such as skeletal muscle systems and physically based head models form another approach to modelling the head and face.

Here, the physical and anatomical characteristics of bones, tissues, and skin are simulated to provide a realistic appearance. Such methods can be potent for creating realism, but the complexity of facial structures make them computationally expensive and challenging to develop.

Considering the effectiveness of parameterized models for communicative purposes.

Kshitij Vivaan (Training Partner of MAAC Ahmadabad Satellite Road) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities such as Kutch and Bhuj. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers. One of our Maac Student (Chirayu Shah) creates this Maac Blog.

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3 Main Courses in Multimedia Industry

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Kshitij Vivaan (Training Partner of MAAC Ahmadabad C.G Road) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities such as Nagaur and Jodhpur. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers.

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4 Main Basic 3D Animation Concepts

4 Main Basic 3D Animation Concepts

4 Main Basic 3D Animation Concepts

3D computer graphics are often referred to as 3D models. 3D is the short form of three-dimensional. Aside from the rendered graphic, the model is contained within a graphical data file. However, there are differences. 3D model is the mathematical representation of a three-dimensional object. A model is not technically a graphic till it is displayed. Due to 3D printing, 3D models are not confined to the virtual space. A model can be displayed visually as a two-dimensional image through the process called 3D rendering, or used in non-graphical computer simulations and calculations.Basic 3D Animation Concepts are explained over here.

4 Main Parts of 3D animation

1. Modeling

Among the two most common sources of the 3D models are those that an artist or engineer originates on a computer with some 3D modeling tool, and models scanned into a computer from real-world objects. Models can be produced procedurally or via physical simulation. A 3D model is formed from points called vertices that define the shape and form polygons. A polygon is an area formed from at least the three vertexes. The overall integrity of the model and its suitability to use in the animation depending on the structure of polygons.

2. Texturing

A map of texture is applied to the surface of a shape or polygon. The process is akin to applying patterned paper to a plain white box. Every vertex in the polygon is assigned a texture coordinate either via explicit assignment or by the procedural definition. The Image sampling locations are then interpolated across the face of a polygon to produce the visual effect result that seems to have more richness than could otherwise be achieved with a limited number of polygons.

3. Layout and Animation

Before rendering into an image, objects must be placed in a scene. It defines spatial relationships between objects, including size and location. Animation refers to the temporal description of an object, i.e., how it moves and deforms over the time. Popular methods include inverse kinematics, key framing and motion capture. These techniques are often used in combination. As with the modeling, physical simulation also specifies motion.

4. Rendering

The process converts a model into an image either by simulating light transport to get photo-realistic images or by applying some style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport and scattering. This step is performed using 3D computer graphics software or a 3D graphics API. Altering the scene into the suitable form for rendering also involves 3D projection, which displays a three-dimensional image in two dimensions.

Kshitij Vivaan (Training Partner of MAAC Ahmadabad Satellite Road ) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities of Rajasthan such as Karauli and Ajmer. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers.

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Proper Basic Rigging techniques for Animated Characters

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Proper Basic Rigging techniques for Animated Characters

The Rigging process is where building a puppet in the different directions. In this article, you will learn how to create a Proper Rigging Techniques for Animated Characters. Below are the Basic Rigging tips for Animating Character.

Proper Rigging Techniques Steps Of Animated Characters

 

1. Simple Rigging

Proper Rigging Techniques is very easy and fast to do. It is built as follows:

  • All the body parts are independent
  • All the timeline’s layers are attached to a master peg layer

The advantage of using this technique is that you are free to move any part around without being influenced by any parent layer.

2. Parenting Layers

When you want a part to attach another one, such as the forearm following the arm, you can attach layers one to the other.

For example, you can attach the forearm layer to the arm layer without having to encapsulate the forearm into the arm layer. They will still be a parent, but you will be able to access the forearm directly without having to enter the arm layer.

Advantage of Parenting Layers

Is that the child layers follow the parent smoothly without having to select them or create a series of key frames.

Disadvantage of Parenting Layers

Is that you are not able to move the parent separately of its children as the child layers receive all the transformation information from the parent.

3. Rigging using Pegs

When you are doing more advanced puppet rigging, you can use the peg layers. Peg layers are trajectory layers that do not contain any drawings. They are motion paths that you can use to control the entire puppet. Parenting a drawing layer to a peg layer allows you to divide the motions into two separated levels. You can scale body part directly on the drawing layer. In that way, you do not affect any child layers that could be attached to that part. Then, you can perform the translation and rotation on peg layer so that all the parts attached to that peg layer follow the same trajectory.

 4. Rigging the Head

You start by attaching the facial features to the head. The advantage of parenting features to the head layers is that you can easily animate each facial feature, and they all follow the head motion.

5. Changing the Layer Order in the Network View

Network view useful when it is time to do advanced ordering and hierarchy.

In the Network view, select the Head module’s connection connected to the Composite module located at the left of all the facial feature modules.

Drag the connection to the right of all your facial feature modules connections.

Kshitij Vivaan (Training Partner of MAAC Ahmadabad Satellite Road) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities such as Sawai Madhopur and Karauli. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers.

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Reason Why Multimedia Industry is Booming Career in India

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Reason Why Multimedia Industry is Booming Career in India

Animation and Multimedia Industry nowadays is not simply the art of drawing cartoons but has emerged as an entire industry with great revenues. Animation Industry with multimedia has grown around 20 percent in 2016, propelled by a 31 percent growth in the VFX industry alone.

It is the field related to the computer controlled integration of texts, graphics, audio, drawings and animations. The content in the multimedia can be represented through digitally in contrast to traditional media.

Multimedia is a part of the Animation field. The Animation and Multimedia industry has grown in India and has moved on from being just an outsourcing facility to a creator of original intellectual property as well.

Multimedia is required in every field nowadays. It plays the most vital role in advertising. Firstly, they are prepared in computers using software and then it is shown to the ultimate audience. It is used in print media like magazines, journals, newspaper etc.

Students who are interested in learning about various types of media entertainment and technology such as television, journalism, video production, film studies, interactive media and computer animation can pursue the programme.

The best fields in this Industry are Advertising, Online and Print News Media, Film and Television, Cartoon production, E-learning animations, Theater, Video Gaming, 2D and 3D animation and much more.

There are professional opportunities for animators, graphic designer, gaming mobile application and gaming desktop software developers, cartoon artists, 3d modellers, layout artists and much more available in the market.

multimedia industry

Use of Multimedia in Various Fields

  1. Advertising
  2. Education
  3. Gaming Industry
  4. Film Industry
  5. Mass Media

 

Job Opportunities in Multimedia Industry

Below are the various work profiles in this field.

1.Animator

An Animator gives life to computer-generated drawings and characters on screen.

2.Sketcher

Earlier the sketches used to sketch with their hands now comes to the digital pens which are used for the drawing sketches on computers.

3.Graphic Designers

Designers design architectural setups for application-specific forms, mostly part of these are graphic designing and web designing.

4.Editor

The Editors especially watches the content, analyses it, remarks the additional needs and edits the unwanted part.

5.Movie Maker

Animators create movies based on stories. The animations short films are also becoming popular on the internet.

6.Writer

The writing involves many things such as putting, plotting and outlining the contents of stories. A good writer can go for these options as well.

7.Software developer

Software developer work involves designing, creating and writing and implementing computer programs for video games and other gaming environments.

8.Pre-production

Preproduction happens before the production of the animation project starts. The important function of pre-production planning is an effective use of resources before an animation project such as films or games is produced. It includes building up ideas and developing a proper plan of implementation.

9.Post-production

Post-production is done after the project is fully done. It usually involves editing scenes, background score, various transition effects, adding voice to characters, dubbing and much more. It is the final step of production of any animation project.

 

Career Courses at MAAC Ahmedabad Check the below Links:

  1. 3D Animation Courses
  2. VFX Courses
  3. Graphic Design & Multimedia Course
  4. Game Designing Course
  5. Short Term Courses

Kshitij Vivaan (Training Partner of MAAC Ahmadabad C.G Road) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities such as Dungarpur and Sirohi. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers.

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Brand Merchandise Design

Brand Merchandise Design

Brand Merchandise Design is very attractive. Merchandise is any item that you produce with the intent of using as a promotional giveaway or for resale. Such as posters, brochures, booklets, etc.Brand Merchandise Design is here.

List of Brand Merchandise

  • Business Cards
  • Letterheads
  • Envelopes
  • Compliment Slips
  • Invitation Slips
  • Flyers
  • Rubber Self Ink Stamps
  • Folded Brochures
  • Product Labels
  • Folder Cases
  • Car Wraps
  • App Icons
  • Favicons
  • QR Codes with Logos
  • Pen Pencil Scale
  • Cups
  • Diary
  • Mascot

Although most of the world is trying to go paperless, the need for business stationery still stays inevitable in many ways. Often, a potential client’s first contact with a company is through a business letter or a business card, so more and more business owners are using well-designed business stationery to build the brand and personality of their businesses, in order to leave a long lasting impression.

Arcadia is a SPECIALIST in the supply and distribution of BRANDED PROMOTIONAL PRODUCTS to support businesses and their marketing activity.Brand Merchandise Design is very attractive.

Best Stationery Design

Color Scheme
  • Matching the colors in your logo to those on your stationery is a great idea to achieve consistent branding.
  • Think carefully about your brand’s colors, and how you use them in the design of every stationery item.

Paper Quality

Choosing high-quality paper for your Brand can make it look more professional.

Contact Information

  • Make sure you always include contact information on your custom printing items, and keep in mind you will have to choose the most appropriate and vital contact details for each stationery item.In addition to the name of your company, your stationery should include your mailing address, telephone number, and fax number. Your website URL may be practical to add, too.

Font 

  • Choosing font styles and colors that are easy to read is a must.
  • Text should be printed in an easy-to-read format and proper aligned .
  • Make sure to use highlighted fonts for emphasizing the more important pieces of information, like contact details.

Do not mix and match multiple fonts within one design; instead, use no more than two.

Brand Merchandise

Brand Merchandise is any item that you produce with the intent of using as a promotional give away or for Resale. Such as posters, brochures, booklets, etc.

Brand Merchandise Such as Business Cards, Letterheads, Envelopes, Compliment Slips, Invitation Slips, Flyers, Rubber Self Ink Stamps, Folded Brochures, Product Labels, Folder Cases, Car Wraps, App Icons, Favicons, QR Codes with Logos, Pen Pencil Scale, Cups, Diary and Mascot.

Business Cards

 Letterheads

Envelopes

Compliment Slips

Invitation Slips

Flyers

Rubber Self Ink Stamps

Folded Brochures

Product Labels

Folder Cases

Car Wraps

App Icons

Favicons

Favicons are small 16x16 icon files that are displayed next to the URL of your site.

QR Codes with Logos

  • QR Codes stands for Quick Response Code
  • It is the trademark for a type of matrix barcode.
  • First designed for the automotive industry in Japan.

A barcode is a machine-readable optical label that contains information about the item to which it is attached.

Pen Pencil Scale

Diary

Mascot

Kshitij Vivaan (Training Partner of MAAC Ahmadabad Satellite Road) offers career courses in Animation, VFX, graphics, web designing & gaming for students from different cities of Gujarat such as Patan and Himmatnagar. MAAC helps these students get the best job placements according to their skills and talents to get the best start to their Professional Careers.

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